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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Gabriel Karade
Nulli-Secundus
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Posted - 2008.04.20 09:15:00 -
[1]
'Approved by CCP' is stretching it...
Originally by: CCP Lingorm I will find out for you.
My initial reaction is that there is nothing 'wrong' with this per say. As long as you are only reading the logserver logfiles not the raw log server output. As these files can be delayed in writing, or if you want an immediate write then it takes up more cpu and disk IO that is your call.
Please do not take this as CCP approval, but I will go ask the appropriate people and get you a definitive answer.
and....
Originally by: GM Grimmi There does not appear to be any violation of our EULA or TOS here so we believe this should be ok. Please be advised that we will thoroughly investigate any reports that would point to the contrary and reserve the right to change our minds if deemed appropriate.
Now until until I see someone more senior (Oveur) comment on this, I'm not going to believe that CCP is actually going to allow this sort of thing.
In the meantime I'm off to get my pitchfork and torch... --------------
Video - 'War-Machine' |
Gabriel Karade
Nulli-Secundus
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Posted - 2008.04.20 10:59:00 -
[2]
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 20/04/2008 10:31:10
Originally by: Nicholai Pestot ....Logs should be encrypted....
That's all that needs to be done!
I hate how everyone thinks local is such a problem :( I've lived with it since day one and I love it and hate it at the same time, but it's something that I have learned to embrace. Not as just a tool, but it warms the left side of my screen :) And if it ever goes away it is because of the whines of people here causing it.
The coin works on both sides, yet we see EVE working at peak efficiency. PVP happens, carebears still get their peace in highsec and large alliance wars are duked out... everything is peachy. EVE is never ever going to simulate real life because it is a GAME. You can make the orange look like an apple but the orange will never taste like an apple. (Read that as though we can have the appearance of what it would be like in real life the experience will never be exactly as it would be in real life.)
:( I'm seriously hurt over this.
There have been rumblings from CCP about the local issue right back to Castor (can't comment on 'before'). Perhaps this will serve to focus minds. --------------
Video - 'War-Machine' |
Gabriel Karade
Nulli-Secundus
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Posted - 2008.04.20 11:47:00 -
[3]
Originally by: Jenny Spitfire
Originally by: Cesar Malari For more information, please visit the installation pages at: http://bacon.gunfleet.org/
To get full use out of BACON, you'll need to create a standings file. Here's instructions for doing that.
Hai and tanks for the porduct. I am loking at bacon for educasiomal use and I can't donwload the src for 1.0.0.2. I thikn the link is damiged. Pls fix, tansk.
Keep up the gut work and ignore the bad kritics.
This is a serious issue that doesn't need flamebait like this. If this get's allowed (no, it does not yet have CCP approval) into the game it set a dangerous precedent --------------
Video - 'War-Machine' |
Gabriel Karade
Nulli-Secundus
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Posted - 2008.04.20 12:14:00 -
[4]
Originally by: Koala Bare
Originally by: Gabriel Karade If this get's allowed and no, it does not yet have CCP approval, it sets a dangerous precedent
I'm afraid you are wrong. CCP verdict has been quite clear already. They see nothing against the EULA, and are taking no action against this. All they do is the normal reservation that they can always change their mind. Look up the thread in the Technology section.
Let me again, quote the last developer response to this:
Originally by: CCP Lingorm I will find out for you.
My initial reaction is that there is nothing 'wrong' with this per say. As long as you are only reading the logserver logfiles not the raw log server output. As these files can be delayed in writing, or if you want an immediate write then it takes up more cpu and disk IO that is your call.
Please do not take this as CCP approval, but I will go ask the appropriate people and get you a definitive answer.
Originally by: GM Grimmi There does not appear to be any violation of our EULA or TOS here so we believe this should be ok. Please be advised that we will thoroughly investigate any reports that would point to the contrary and reserve the right to change our minds if deemed appropriate.
There is no EULA violation, but there is also no CCP approval of it. I'm sure we shall hear more from someone more senior soon... --------------
Video - 'War-Machine' |
Gabriel Karade
Nulli-Secundus
|
Posted - 2008.04.20 13:24:00 -
[5]
Originally by: Dr Totenkopf lol! the whine in this thread is great!
Guys, I will now quote a very popular phrase in this forum: "Adapt or die"
All you pvp lovers will still get your fights but get over it that ganking ratters is NOT pvp...
Says who? You?
Flamebait aside, you'd have to be very short-sighted to miss the can of worms this opens... --------------
Video - 'War-Machine' |
Gabriel Karade
Nulli-Secundus
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Posted - 2008.04.20 18:34:00 -
[6]
Edited by: Gabriel Karade on 20/04/2008 18:34:56
Originally by: Jalmari Huitsikko Why doesn't EVE user interface already do this by itself?
Hey lets all get killed because UI doesn't tell us even simpliest things like enemy coming near us.
Because local channel's all-seeing eye gives you instant updates, at infinite range.
Now if there was a reduced intel gathering via local channel, then use automated 'beeps' and 'boops' when something is within X million Km of you would work, and would fit nicely with the immersion. --------------
Video - 'War-Machine' |
Gabriel Karade
Nulli-Secundus
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Posted - 2008.04.20 19:12:00 -
[7]
Originally by: Jade Constantine
Originally by: Gabriel Karade Hey lets all get killed because UI doesn't tell us even simpliest things like enemy coming near us.
Because local channel's all-seeing eye gives you instant updates, at infinite range.
Now if there was a reduced intel gathering via local channel, then use automated 'beeps' and 'boops' when something is within X million Km of you would work, and would fit nicely with the immersion.
See thats actually a neat idea, tying audio output to proximity in the long range scanner combined with removing local as an intel tool would be excellent. How atmospheric is that? Searching a system with unknown numbers of hostiles waiting for the "ping" to come from certain classes of ship in your proximity. Thats really dramatic and has a lovely sense of excitement and tension about it. Combine it with classes of ship that get scanner bonuses and modules and skills to focus and improve the functionality and you get a role for passive detection in space warfare and group "sonar operator" style roles.
*Sound obviously have a visual element as well (flashing Proximity Warning on screen) that kind of thing.
Only problem I foresee is that it would make it too easy for covert recons to find and kill ratters and miners without those guys having a warning of proximity - that becomes a balance issue though and a solution can surely be found with minds on the subject. Perhaps a special type of active module that can detect general cloak signature on a reduced proximity with no directional or fine tuning aspect or specifics on the ship having the cloak. "spacial distortion detected".
Well, perhaps this current 'BACON' furore will focus minds at CCP to looking into new ideas whilst improving immersion. You could even tie this sort of thing into the whiz-bang solar system map, plotting nearby ætracksÆ if you will. --------------
Video - 'War-Machine' |
Gabriel Karade
Nulli-Secundus
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Posted - 2008.04.22 17:59:00 -
[8]
Originally by: Jessica Lorelei Edited by: Jessica Lorelei on 21/04/2008 10:38:49 if the ships computer sees fit to play a hideous warp noise despite space being SILENT, why the hell cant it play a noise when someone enters local?
what kind of backwards ship designer forgot to add that feature?
ccp add audio alerts and be done with it.
Yes, and if the ship didn't have an infinite range, instant updating early warning scanner (local as it stands), I'd agree with this (as mentioned earlier in the thread) as it would add a lot to the immersion if you had alarms go off when something got with in X million km / Y AU of your ship... |
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